The first example is when Ryan Villopoto’s bike malfunctioned at the start of the race but he managed to recover and beat his rival. Real Events mode allows you to relive significant moments in motocross history. There are other single player modes outside of career, such as MXGP, Monster Energy Motocross, Stadium Series, and even a Real Events mode, the latter I argue should have been the focal point of the game. Needless to say I was disappointed, as I put in hours into the campaign only to be rewarded with nothing of significance, and the game just expects you to work on the next season of races. I slogged through the campaign, making my way from track to track, eventually becoming the world champion, only to find out that the first season ended. The same goes for team selection, as there’s no real benefit in choosing one over the other, unless you’re a real fan and want to virtually support them. Using GoPro as my sponsor was no different than choosing a different one, so it feels like a shallow choice in the end. The lack of personalizatoin results in you not really looking that unique from any of the other riders on the track, and the same goes for your bike’s visual options as well.Ĭareer mode tries to offer more depth by giving you a manager, a team, and sponsors, but they don’t result in any differences at all, at least that I could tell, aside from roleplaying purposes. I’m sure someone with more motocross knowledge than myself might know the reason, but it’s not explained to the non-fan. For some reason there are even some numbers that you display on the back of your shirt that aren’t selectable. Sure, you can pick some base colors and a handful of helmets, suits, and boots, but that’s about it. There’s also not much in the way of rider customization. Your rider doesn’t level up and become more skilled with stat increases, and there are only a handful of bike parts that can be purchased, but they are all the same stat-wise regardless of brand. Aside from earning money and reputation for your wins, there is no other form of progression. You’ll get offers to sign with teams and sponsors, and purchase new bike parts, but there’s a severe lack of customization of rider and bike. Your goal is to earn points in races to eventually become the world champion. So it baffled me that there’s no real end goal aside from winning in MXGP2’s career mode.Īs you begin you’ll create your rider, choose a helmet and your colors, a starting bike, and off you go. If you’re meant to spend hours playing through a campaign you generally want something to strive towards, aside from some possible achievements or completion. Usually this means progressing your character, earning new items, or other forms of rewards as you play. Sports games these days need a career mode as it gives players an objective aside from winning. While they did do some things right, there’s also many faults that are hard to ignore. is known for their racing titles, so I had high hopes that this would be another ‘great game’ under their name. Though some might see my lack of motocross knowledge a bad fit for this review, I rebut this notion by saying that I was looking at MXGP2 objectively as a game player and not a fan. Now that I’ve put a couple dozen or so hours into MXGP2 I’m by no means an expert, but I could at least carry on a conversation about the topic should it ever come up. Before delving into this review I had no idea what ruts, 2-stroke, scrub, or even holeshot meant. So let me get this out of the way first and foremost: I know absolutely nothing about motocross.
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